Best Dungeondraft Mods 2026: Essential Mods Every Map Maker Needs
Dungeondraft's modding community has quietly transformed it from a capable battlemap editor into something far more powerful. There are mods for everything from batch exporting entire map sets to moving walls after placement to managing custom layers!
Below is the curated list of Dungeondraft mods I actually use myself for all of my published battle maps, plus a few more worth looking at for your particular use cases.
Before installing any mod, read the companion guide How to Install Dungeondraft Mods for the basics, such as where files go, how to enable them, and how to troubleshoot conflicts.
Essential Mods (install these first)
Essential Utils
This is the foundation. Essential Utils adds a set of quality-of-life improvements that feel like they should have been in the base editor from day one. It extends the Select Tool with bulk operations, adds pack info display so you can see what assets are loaded in each pack, and includes a Picker tool that lets you click any placed asset to jump to it in the asset browser. If you only install one mod, make it this one.
_Lib
Many mods depend on _Lib as a shared library. It handles UI scaling across different screen sizes and provides a central settings panel where you can configure all your mods from one place. If a mod tells you it requires _Lib, install this first.
Mods I Use for DnDungeon
Manage Layers
This one is transformative. By default, Dungeondraft gives you a fixed layer stack. Manage Layers lets you create, delete, rename, reorder, and toggle visibility of custom layers. Need a dedicated shadow layer that sits above terrain but below objects? Done. Want to group all your roof assets on a layer you can hide to work on the interior below? Manage Layers makes that possible. It's super useful for complex scenes like a multi-level underdark city center.
Move Walls
Walls in vanilla Dungeondraft are placed and locked. If you need to adjust a wall segment after placement, you have to delete it and redraw it, or move it point-by-point with the Edit Walls tool. Move Walls lets you select and reposition wall segments like paths, including looped wall segments that move all attached walls together. For anyone building really big corridors, city blocks, or multi-room dungeons, this saves hours of redraw time!
Multiple File Exporter (Mass Export)
Exporting a multi-variant map set one file at a time is tedious. Multiple File Exporter (sometimes called Mass Export) adds a batch export feature that outputs all your variants at once in your chosen formats (i.e. WEBP, PNG, JPG) with or without grid overlays and lighting. It supports level-based export for multi-level maps and lets you save configurations so you don’t have to re-select settings every time. If you need a lot of maps pumped out quickly (like, say, you've made a multi-level monstrosity like I do all the time...) this one's a lifesaver.
Quality-of-Life Mods
Additional Search Options
Vanilla Dungeondraft lets you search assets in the Objects tab but not in Walls, Patterns, or Terrain. Additional Search Options adds search bars to those tools, plus filters that let you narrow results by pack. When you have thousands of assets loaded (like the 4,000+ in our Dungeondraft Overhaul pack), being able to search every tool category is a massive time saver.
Colour And Modify Things
This mod adds recolor options for objects and paths, blurred pattern variants, and new path style options. Want a stone path that’s slightly more blue than the default? Colour And Modify Things lets you tweak color without creating a custom asset. It also includes a blur effect for patterns that can create softer terrain transitions. This one's super interesting for all kinds of fancy tricks.
Dropshadower
Adding drop shadows to objects in vanilla Dungeondraft normally requires either manual workarounds or using the default shadow, which sometimes leaves something to be desired. Dropshadower automates it, letting you select an object or group, toggle its drop shadow on, and generating an automatic clean shadow beneath it. The effect is subtle but adds noticeable depth to maps.
Export Trace Image
Trace images let you build maps over a reference sketch or floor plan. Export Trace Image gives you a one-click way to export the trace image you’ve loaded, which is useful for sharing layouts with collaborators or keeping a record of your planning stage alongside the final map.
Mod Safety & Compatibility Notes
It's worth noting that mod conflicts are rare but possible. The most common issue is two mods trying to modify the same UI element (for example, two mods that extend the Select Tool). If Dungeondraft behaves strangely after installing a new mod, disable it in the Assets menu first to confirm the cause.
Back up your user data folder before adding mods, especially if you have custom asset packs installed. While mods operate at the UI layer and rarely affect map data, it costs nothing to make a copy.
Not all mods are updated for the latest Dungeondraft version. Check the mod’s CartographyAssets page for compatibility notes. Most creators update within a few weeks of a Dungeondraft release.
Mods work alongside asset packs. You can run the DnDungeon Overhaul (4,000+ tagged assets), the Blueprint Assets pack, and any community asset packs alongside these mods without issues. Asset packs and mods operate on different systems within Dungeondraft.
How to Get Started
- Install Essential Utils and _Lib first, since many other mods depend on them
- Pick two or three mods from the lists above that solve problems you run into most
- Follow the How to Install Dungeondraft Mods guide for step-by-step installation instructions
- Test for a few days before adding more; start small and add as you go
The Dungeondraft mod ecosystem is one of the best arguments for choosing it over subscription-based alternatives like Inkarnate. Once you’ve modded the editor, the workflow difference is night and day.

